George Mason Basketball

Digital Memory Bank

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About the George Mason Basketball Digital Memory Bank

With their first trip to the Final Four in school history, Mason enjoyed in 2005-2006 what was undoubtedly its finest season. The Patriots won an NCAA Tournament game for the first time, set a school record with 27 wins, and defeated a pair of top-10 teams (Connecticut and North Carolina) for the first time in the history of the University.

The Patriots' Cinderella story made George Mason the focus of national attention, spreading Mason Fever across the country. It is difficult at this point to gauge what result the Patriots' historic run will have on the University, but its impact will undoubtedly be felt.

Our historians are helping fans become a part of the story of Mason's history. By posting online their memories and media files of this momentous run to the Final Four, fans around the world can become a part of this important process. Our stories, as a component of this digital archive, will become part of a living history.

This project builds on prior work by George Mason University’s Center for History and New Media, and other partners such as the Library of Congress and the Red Cross, to collect and preserve history online, especially through the ECHO project, the September 11 Digital Archive, and the Hurricane Digital Memory Bank. It is part of a growing practice of using the Internet to preserve the past through "digital memory banks."

Questions? Feel free to contact us at

Member of the media? Download our press release.

About CHNM

The Center for History and New Media creates and maintains a wide range of online history projects directed at diverse topics and audiences, making them available at no cost through its website. CHNM combines cutting edge digital media with the latest and best historical scholarship to promote an inclusive and democratic understanding of the past as well as a broad historical literacy. Since 1994, the Center for History and New Media at George Mason University ( has used digital media and computer technology to democratize history to incorporate multiple voices, reach diverse audiences, and encourage popular participation in presenting and preserving the past.

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